Echophobia is an online party game where sound is your only vision and your greatest enemy. One blind Hunter tracks prey using echolocation. Runners must complete rituals in silence. If you scream into your real-life microphone, you light up the dark. Hunt or be hunted.


Marble Smash Clone


This project is a prototype of a Marble Smash–style puzzle game built with a modular and scalable architecture. 
The design focuses on data-driven systems using ScriptableObjects, event-driven communication, and manager classes for clean, maintainable code. 
Core mechanics include grid-based marble placement, matching and explosion algorithms, and a shape system offering randomized challenges. 
Planned features such as undo, locked tiles, power-ups, in-game currency, The project demonstrates strong foundations in system architecture and puzzle game mechanics

Panda's Bubble

     

We invite you to the colorful and warm bubble tea shop of Panda's Bubble! It's your job to prepare the orders of your adorable animal customers. 

As you make your customers happy, you'll earn points and challenge other players on the leaderboard.  

All assets in our game were created within 48 hours for Global Game Jam'25

Gloomscape


Gloomscape is a prototype of an asymmetric survival horror game set in a mysterious gothic castle. One player takes on the role of the killer, while others play as adventurers with unique abilities, working together to solve puzzles, complete tasks, and escape before time runs out.

Inspired by games like Dead by Daylight and Friday the 13th, it emphasizes teamwork, strategy, and atmospheric tension. This project remained at prototype stage but demonstrates core gameplay mechanics, multiplayer setup, and early visual design.

Rooms of Portals

It's about a colorful kid avoiding dangers and collecting diamonds by teleporting through colorful portals to colorful rooms. 


Made in 12 hours. 

Kairos: The Last Time Bender


     The balance of time and space began to break down like a broken mirror, in a world full of cracks.
Historical artifacts belonging to the museum have been lost in time. And today, a hero who is endowed with 2 great powers has been chosen to restore order.

Stopping and Rewinding Time

   Travel through the ages and use your Powers in the right places to find lost items and bring them back to where they belong.

Call of the Nature

    This is a platformer game which the player takes on the role of a tree protector.

    The objective of the game is to defend the roots of the tree from an invasion of harmful insects. Each root serves as a separate level, complete with its own set of mini-enemies that must be defeated in order to progress to the next level. The ultimate challenge of each level is to defeat the final boss and move on to the next root. 

Gönüllü Kamyon

     In this game, we control a truck that has gone to the earthquake area and takes help to the earthquake victims with their needs.
     There are four tents and each has a list of special needs. The player goes to the required building and adds the needed items to the car inventory, and gives them after going to the tent and clicking on the relevant item.
When all the items in the tent are completed and the exclamation symbols are gone, the game is over. 
Made in 48 hours. 

Aquatic Academy

     It is about a kid who wants to be a diver like his dad. As a result of his long research, he discovers the Aquatic Academy and begins to train there to become a master diver.
      His first task is to increase breath-holding time and speed in the water. Without wasting a second, he immediately got to work.
Made in 48 hours.

Carnival of the Lost Souls


A 2D point-and-click puzzle game prototype where players navigate a cursed carnival to solve unique puzzles, collect potion ingredients, and restore magic. 
Each tent offers a different challenge—from sequencing puppet movements and connecting stars to reconstructing mirrors and creating costumes. 
Players interact with objects using the mouse and move between areas with the “E” key. The game blends logic, speed, and observation in a whimsical, slightly eerie carnival setting.

Made in 3 days

Kuruluştan Kurtuluşa

     

In this game, we aimed to provide the player with an enjoyable experience by recreating periods and events that are important for our Republic.
This game consists of three parts, each part of which deals with a different period and event and also has mini games with different gameplay mechanics.
Intermediate scenes appear before and after our episodes and narrate them visually and audibly.
Made in 48 hours.

Fable of the Fearless

    In our game, we are about a fearless hero who comes to be a light to a town that has lost its light power and is plunged into darkness and invaded by beings that feed on darkness.

Made for 5 days game camp & succeeded top 3.

Prototype Car Game

    

A mini game in which I tried different game mechanics with pre-made assets. 

Mechanics I Learned:

  • An effective driving mechanic that complies with the laws of physics.
  • NPC cars that give the image of a living city by deciding their own direction within the city.
  • Enemy cars that travel around the map and start chasing us when they see us.
  • Arrow pointing to the quest point to help the player.
  • When you run out of fuel, go to the station and renew your fuel.
  • Quest points that are abundant on the map and must be done in order.

Tall Man Run Clone

    A clone of a game called "Tall Man Run". It contains only first two levels of the original game.